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increased sub detection of ship radar 4 from 8 to 10 increased sub detection of ship radar 3 from 4 to 5 reduced sub surface detection in wolf packs doctrine from 15% to 10% added carrier sub detection increase of 25% and improved sub detection of destroyers and cruisers by 5% each in integrated convoy defense doctrine research added carrier sub detection increase of 25% to escort carriers doctrine research
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improved sortie efficiency from floating airfield doctrine research from 10% to 20% gave fleet in being doctrine some extra surface detection to destroyers and light cruisers Added ability to improve sub detection chance in combat per tick to a power of a scripted value decreased xp from air to air and air to ground combat Increased air fuel cost mult from 0.32 to 0.35 Increased army fuel cost mult from 0.4 to 0.5 heavily reduced the chance of sub reveal on torpedo firing Submarines now get to fire while retreating Manchukuo now correctly gains benefits from buffing Japan in the custom game difficulty settings Reduced detection values for spotting unit transfers to avoid long naval transfers getting extremely slowed down too easily by the enemy. fixed add/remove core effects adding dynamic tags as cores Italian Spanish-Italian Alliance and Befriend Portugal focuses now require being in a faction and correctly invite Spain and/or Portugal into Italy's faction, rather than try to join theirs. Operation Fork and Invade Ireland decisions are no longer repeatable. Adjusted the requirements for the Treading the Narrow Path achievement to now only check for control of the Holland, Friesland, and Brabant states (rather than any Dutch core state). Fixed ship production to correctly set manpower and subtract that from the country manpower pool when a ship is completed.
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Block exploiting researching of tech if mutually exclusive tech has already been researched. Initialized ships with zero manpower so that they consume country manpower correctly when production completes. Fixed convoy distribution issues on naval supply paths You are no longer able to draw offensive lines from a garrison order. You should no longer be unable to remove ship modules You are no longer able to draw spearheads/offensive lines without a proper frontline.
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Fixed task force fulfillment getting out of sync on save load execute orders button now executes only move order of ag front (Not attached fronts) for ag groups Admiral combat XP no longer limited if more than 24 ships in fleet disabled an event that merges two countries together with same original tag & ideology if either of them are puppet Fixed the En Route penalty for admirals that are unassigned before being re-assigned. Withdraw from Contested Territories now is available to be taken if any contested territory is still held by Britain, and takes into account the possibility of having traded Newfoundland to the USA for destroyers. Frontlines have been reworked to where army fronts link together under army groups and playing army group only has more UI support to reduce clutter. It could all crash and burn, if that is scary just keep playing 1.6.2 and let others help with BETA testing. Its here so we get help with that and can release a real patch faster and in a better shape meaning we haven't even QA tested all the things ourselves. More fixes than whats below will keep coming in future updates. So questions like "Have you fixed X yet" is best answered by doing a search through the patchlog below, or test yourself. The point of the patch is to make sure the stuff we listed is ok, not necessarily fix more stuff. Note that just because a reported issue isn't listed below doesn't mean its forgotten or that we aren't prioritizing it. If you run into problems, just roll back to default version. I am not going to promote this patch outside the forum because, well, its beta and not fully supported.
#Enroute 4 0 0 0 patch download how to#
So, if you know how to use beta patches and dare to live a little dangerously (I wouldn't attempt ironman on this build tbh in case it ruins your save), and would love to help then check this out. We do open beta patches to make sure we get a lot of testing and catch new issues before a patch goes live.
#Enroute 4 0 0 0 patch download download#
Why beta patch and should you download it:
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As noted in yesterday's Dev Diary, we've rolled out an opt-in open beta for 1.7.0 today.
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